witcher

You are currently browsing articles tagged witcher.

More Witchering

I’m glad to see more coverage of this game. This time at Destructoid. Hopefully it lives up to my expectations.

Tags: ,

The Witcher

Kotaku has a short piece on their time with the upcoming game The Witcher. It’s looking good. I’ve been looking forward to this game for a long long time. Since before I began following NWN2, which is years ago.

When I was eagerly awaiting NWN2, I remember deluding myself into thinking that they had more then enough time for development. That building a new rendering engine from scratch with only 2 short years was plenty of time. That tacking on a prettier interface would be all that was required to turn NWN into a modern slick game. Ah well, it didn’t turn out. NWN2 is plagued by some of the worst load times I’ve encountered. It runs like a sick dog on my system, while other more graphically impressive games run like a dream. Oh and the much lauded toolset needs at least 2 gig free memory to not crash repeatedly, and it will still be cumbersome and horrible.

Anyway, luckily CDProjekt have been making the game I’ve been dreaming would exist for years. And they have been spending the years required to do it. Browsing a few major sites will show you how pretty it looks. The official site has a very impressive trailer. Beautiful even.

But I think the aspect most interesting to me is that there will be no ridiculous alignment system. Good and evil is all a matter of perspective. I’ve always been shitted off by the DnD alignment system that every rpg seems to emulate to some degree (either that or you can only be ‘good’). In fact I once mathematically proved that such an alignment system is fundamentally inadequate for describing a moral system, it was very hand wavy.

I’ve dreamed of an rpg that does away with it all together. Why should we have a conversation choice that is essentially good, neutral or evil? They aren’t literally that choice, but they stand out like obelisks. How often would a person make a choice like that in the real world? Almost never. Not to mention systems based on that always enforce upon the player predefined ideas of what good and evil is. (Fallout 3 has been talked up alot with exactly that mechanic and it makes me have no faith in it. Having played Oblivion I’m not convinced they know what a story really is).

The Witcher breaks this tradition. I know I’m getting my hopes up, but it just sounds so good! The story sounds captivating and unconventional. The fighting even sounds fun in it’s own right, which is unusual for an rpg.

My PC is aching in anticipation.

Tags: