<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Planet Nectarius &#187; Valve</title>
	<atom:link href="http://nectarius.net/tag/valve/feed/" rel="self" type="application/rss+xml" />
	<link>http://nectarius.net</link>
	<description>Nectarines are tasty</description>
	<lastBuildDate>Thu, 12 Jan 2012 22:58:16 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
		<item>
		<title>Rockstar on Steam</title>
		<link>http://nectarius.net/2008/01/06/rockstar-on-steam/</link>
		<comments>http://nectarius.net/2008/01/06/rockstar-on-steam/#comments</comments>
		<pubDate>Sun, 06 Jan 2008 07:39:09 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://nectarius.net/2008/01/06/rockstar-on-steam/</guid>
		<description><![CDATA[The lastest news on steam is that Rockstar is coming to it, they provide a link to the &#8220;Rockstar Collection&#8221; including all the GTA games, but so far it leads no where. It&#8217;s been like that a few days. Weird to have an announcement then not actually provide the games. Maybe they just aren&#8217;t available [...]]]></description>
			<content:encoded><![CDATA[<p>The lastest news on steam is that Rockstar is coming to it, they provide a link to the &#8220;Rockstar Collection&#8221; including all the GTA games, but so far it leads no where. It&#8217;s been like that a few days. Weird to have an <a href="http://storefront.steampowered.com/v/index.php?area=news&#038;id=1395&#038;cc=AU">announcement</a> then not actually provide the games. Maybe they just aren&#8217;t available to Australian users, some other games have been announced like that, but lead to dead ends for me. It&#8217;s a pity they don&#8217;t have a &#8220;not available in your region&#8221; page or something. The way I see it they shouldn&#8217;t even show up in the news if it&#8217;s irrelevant to me. Can anyone see the GTA games?</p>
]]></content:encoded>
			<wfw:commentRss>http://nectarius.net/2008/01/06/rockstar-on-steam/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Thinking about a sequal to Portal</title>
		<link>http://nectarius.net/2007/12/26/thinking-about-a-sequal-to-portal/</link>
		<comments>http://nectarius.net/2007/12/26/thinking-about-a-sequal-to-portal/#comments</comments>
		<pubDate>Wed, 26 Dec 2007 06:15:42 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Aperture Science]]></category>
		<category><![CDATA[Black Mesa]]></category>
		<category><![CDATA[Chell]]></category>
		<category><![CDATA[GlaDOS]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[sequal]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://nectarius.net/2007/12/26/thinking-about-a-sequal-to-portal/</guid>
		<description><![CDATA[I think Portal 2 would have some really high expectations to fill. It might even be better if they give it a different title, and just set it around Aperture Science, or Chell. *spoilers for Portal follow* It would be lovely to know more about Chell, but what really makes Portal is GlaDOS. Personally I&#8217;d [...]]]></description>
			<content:encoded><![CDATA[<p>I think Portal 2 would have some really high expectations to fill. It might even be better if they give it a different title, and just set it around Aperture Science, or Chell.</p>
<p>*spoilers for Portal follow*</p>
<p>It would be lovely to know more about Chell, but what really makes Portal is GlaDOS. Personally I&#8217;d really like to find out more about when GlaDOS first flooded the enrichment centre with toxic case. The time when the red phone&#8217;s cord was cut (the commentary says the phone was to be used if GlaDOS became too aware, in which case she&#8217;d be shut off or something).</p>
<p>Something that would be cool, is finding out more about Aperture Science&#8217;s relationship to Black Mesa. I&#8217;d like to play out some sort of conflict between them, a lovely twist would be having GlaDOS helping you throughout, yet somehow you realise at the end that you&#8217;ve provided her with the trigger for her awareness and subsequent madness.</p>
<p>If aperturescience.com is to be taken as canon Aperture Science started off making shower curtains for the military (not sure which military), then the man in charge left 3 directives for the future of the company. The first 2 were absurd nutty things, the 3rd was to make a bio artificial intelligence lifeform operating system or something, which was really an aside as he hadn&#8217;t put much thought into it. Obviously the 3rd ended up being GlaDOS.</p>
<p>No matter what Valve does, Portal will be a hard act to follow.<br />
They absolutely much keep the same voice actress for GlaDOS, she&#8217;s wonderful.<br />
Just another 3-4 hours puzzle game would be fabulous too though.</p>
]]></content:encoded>
			<wfw:commentRss>http://nectarius.net/2007/12/26/thinking-about-a-sequal-to-portal/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>More on Portal.</title>
		<link>http://nectarius.net/2007/12/24/more-on-portal/</link>
		<comments>http://nectarius.net/2007/12/24/more-on-portal/#comments</comments>
		<pubDate>Mon, 24 Dec 2007 05:16:45 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[cake]]></category>
		<category><![CDATA[GlaDOS]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[triumph]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://nectarius.net/2007/12/24/more-on-portal/</guid>
		<description><![CDATA[This is just another version of my take on Portal. Ported from a comment thread. The cake is not a lie!! Portal is a parody on gaming, the developer is GlaDOS the player is Chell. It&#8217;s a struggle of freedom versus control. As the bugs (in GlaDOS) creep in thoughout the game it becomes clear [...]]]></description>
			<content:encoded><![CDATA[<p>This is just another version of my take on Portal. Ported from a comment thread.</p>
<p><span id="more-435"></span></p>
<p>The cake is not a lie!!</p>
<p>Portal is a parody on gaming, the developer is GlaDOS the player is Chell. It&#8217;s a struggle of freedom versus control. As the bugs (in GlaDOS) creep in thoughout the game it becomes clear that the ending for Chell will not be a satisfactory one. She&#8217;s been told by other players along the way. For Chell and her game with GlaDOS, there is certainly no cake. The cake represents whether a game has a satisfactory ending for the player or not.</p>
<p>She escapes the confines of the game and destroys GlaDOS, if a player could break free of the confines of a buggy murderous game, they might do the same to it&#8217;s developers. A commentary on tension in the relationship between gamers and game developers.</p>
<p>It&#8217;s also a commentary on the tension between the players desire for freedom in their gameplay, and the developers need for control and constraint (to make it practical), the player wins this round, but the joke is on them. Portal, while it is an excellent example of a game that doesn&#8217;t throw a narrative down the players throat, it&#8217;s also the perfect example of why linearity and constraints in a game can be excellent. In the end even the flight for freedom part of the game is also linear, but the player doesn&#8217;t care.</p>
<p>Additionally GlaDOS is attempting to program and train Chell to play the game, just as games do to us. GlaDOS is perhaps too successful, but that&#8217;s why she is pleased at the end of the game. This completely mirrors the actual gameplay of portal, for which we are slowly trained and programmed. The learning curve is so perfectly tuned, Valve has every reason to be pleased with themselves.</p>
<p>The story mirrors our experiences with gaming. It&#8217;s an affectionate in joke on gaming that gamers relate to (knowingly or not), yet non gamers still enjoy. That is Portal&#8217;s cake, that the ending is so satisfactory.</p>
<p>Portal isn&#8217;t just a well made and clever game, it isn&#8217;t just art&#8230; It&#8217;s science.</p>
<p>&#8230;and that is it&#8217;s triumph.</p>
]]></content:encoded>
			<wfw:commentRss>http://nectarius.net/2007/12/24/more-on-portal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

