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	<title>Comments on: The Witcher</title>
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	<link>http://nectarius.net/2007/07/17/the-witcher/</link>
	<description>Nectarines are tasty</description>
	<pubDate>Wed, 07 Jan 2009 17:12:48 +0000</pubDate>
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		<title>By: Mr.Bubbles</title>
		<link>http://nectarius.net/2007/07/17/the-witcher/#comment-32</link>
		<dc:creator>Mr.Bubbles</dc:creator>
		<pubDate>Tue, 17 Jul 2007 21:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://nectarius.net/2007/07/17/the-witcher/#comment-32</guid>
		<description>Never mind, figured out 5 minutes later that this option is only available to paying subscribers. Oh well.</description>
		<content:encoded><![CDATA[<p>Never mind, figured out 5 minutes later that this option is only available to paying subscribers. Oh well.</p>
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		<title>By: Mr.Bubbles</title>
		<link>http://nectarius.net/2007/07/17/the-witcher/#comment-31</link>
		<dc:creator>Mr.Bubbles</dc:creator>
		<pubDate>Tue, 17 Jul 2007 21:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://nectarius.net/2007/07/17/the-witcher/#comment-31</guid>
		<description>Gave Last.fm a shot, really enjoying it so far, might even write my next post about it. Kudos for the recommendation.

One thing is really bugging me though; I've read in a few places that I could turn on "Loved Tracks Radio" to only listen to tracks that I've tagged as "loved", but I can't seem to find a way to enter this mode. Do you know how? I don't actually want to listen to it (I'm enjoying discovering new music), but I'd like to see the list of songs that I've tagged as "loved" so far.</description>
		<content:encoded><![CDATA[<p>Gave Last.fm a shot, really enjoying it so far, might even write my next post about it. Kudos for the recommendation.</p>
<p>One thing is really bugging me though; I&#8217;ve read in a few places that I could turn on &#8220;Loved Tracks Radio&#8221; to only listen to tracks that I&#8217;ve tagged as &#8220;loved&#8221;, but I can&#8217;t seem to find a way to enter this mode. Do you know how? I don&#8217;t actually want to listen to it (I&#8217;m enjoying discovering new music), but I&#8217;d like to see the list of songs that I&#8217;ve tagged as &#8220;loved&#8221; so far.</p>
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		<title>By: nectarine</title>
		<link>http://nectarius.net/2007/07/17/the-witcher/#comment-30</link>
		<dc:creator>nectarine</dc:creator>
		<pubDate>Tue, 17 Jul 2007 05:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://nectarius.net/2007/07/17/the-witcher/#comment-30</guid>
		<description>Awww shucks :) I like yours too.

That's a great example.</description>
		<content:encoded><![CDATA[<p>Awww shucks <img src='http://nectarius.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> I like yours too.</p>
<p>That&#8217;s a great example.</p>
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		<title>By: Mr.Bubbles</title>
		<link>http://nectarius.net/2007/07/17/the-witcher/#comment-29</link>
		<dc:creator>Mr.Bubbles</dc:creator>
		<pubDate>Tue, 17 Jul 2007 01:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://nectarius.net/2007/07/17/the-witcher/#comment-29</guid>
		<description>Thanks for the link. Though I often read Kotaku, I'm not sure if I would have read that specific article carefully if someone hadn't pointed it out to me (possibly because the &lt;a href="http://www.penny-arcade.com/comic/2004/10/24" rel="nofollow"&gt;name of the game still makes me laugh&lt;/a&gt;.

&lt;blockquote&gt;Madej illustrated the point by heading to an inn to meet with an NPC who has a quest for him, only to find the NPC laying dead in his room. The game then presented a flashback to a point several hours back in the game where the main character was given a choice between handing over weapons he was guarding to a band of elves or fighting them. Having handed the weapons over, the elves then used them to start raiding human villages, causing the death of this NPC down the line. Now his quest line is gone forever, and there is no quick and dirty way to go back and change the decision you made.&lt;/blockquote&gt;

This seems like a much more interesting way of handling consequences then a simple good/evil meter.

Your site is a great read, kudos.</description>
		<content:encoded><![CDATA[<p>Thanks for the link. Though I often read Kotaku, I&#8217;m not sure if I would have read that specific article carefully if someone hadn&#8217;t pointed it out to me (possibly because the <a href="http://www.penny-arcade.com/comic/2004/10/24" rel="nofollow">name of the game still makes me laugh</a>.</p>
<blockquote><p>Madej illustrated the point by heading to an inn to meet with an NPC who has a quest for him, only to find the NPC laying dead in his room. The game then presented a flashback to a point several hours back in the game where the main character was given a choice between handing over weapons he was guarding to a band of elves or fighting them. Having handed the weapons over, the elves then used them to start raiding human villages, causing the death of this NPC down the line. Now his quest line is gone forever, and there is no quick and dirty way to go back and change the decision you made.</p></blockquote>
<p>This seems like a much more interesting way of handling consequences then a simple good/evil meter.</p>
<p>Your site is a great read, kudos.</p>
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