Guild Wars review

I’ve been playing guildwars for ages now, so a review of it is very belated. Yet I was looking at the ebgames website and was pissed off with the empty “This is great I love it!”, and “This is boring clone shit” reviews. Really how the hell is that informative? If you’ve nothing to say that tells people what the game is actually like, why the hell would you bother?
Ah well I guess people just want to express eh. Anyway I posted a review of my own, and figured I’d replicate it here for achives’ness.

Here I use the more thingi, so it dosen’t fill the page to much. My first more thingi! woo.


Product: Guild Wars
Product Review:
Miles Eon: 9/26/2005
5 Stars

Yay for arenanet
I love guild wars. But I can see why a lot of people don’t understand it.
It’s a completely different type of game to WoW or any other MMORPG.
It’s focus is definitely on pvp, a very unique kind of pvp. It does live of to it’s goal of making battles skill based, rather power based (from just being around longer). Alot of new players seem to get a little confused at first.
One of the best parts of the game are the cooperative story missions. Which advance the story while giving a very unique kind of battle experience. There are specific goals which the team has to complete to finish them, eg, capture an area, kill a boss, light some fires, rescue an npc, blow up some gates. Strategy is incredibly important to succeed in these, if you have no plan and just run in bashing away, you might have some limited success for a while, but very quickly you’ll be suprised when you are turned to gooey cheese in about 15 seconds.
You can play the whole thing with henchmen if you are smart and are sick players who don’t listen to anyone and work together. But finding a random good group, or meeting up with friends in guilds and accomplishing goals like real heroes should is very rewarding. A great team, is just that. Great. In the pvp battles without a coherent, intelligent, balanced team you will certainly end up turned to custard.

My advice for new players, is while the first greenary section is very pretty and fun, it is quickly too easy, with your first character try and get a feel for what the game is really about as soon as possible. To do that you’ll need to get a second profession as soon as you can, then get to the next area, follow the ‘main’ quests to do this. Don’t worry to much if your build is bad, you can fix that as much as you want later. And you might not keep this char anyway.
Once you’ve reach ‘old ascalon’ (you’ll know when you get there) you can have 4 companions in your party (it goes up to 8 later), follow the main quests, the northern wall quest is the first real co-op story mission. Things become really interesting from there on, you get to feel apart of the story rather then simply running random missions.

You’ll be suprised at just how much this game will push you to battle your way through. If you succeed in a mission, it was you that did it. Not you’re highly crafted character build with an expensive sword.

Guild Wars utterly succeeds in what it has tried to do. This is the kind of battling you always want a bit of in another kind of game (such as any mmorpg), but it takes it into it’s own genre. This wont be the first game like this. Yay for innovation.